Post by Adam! on Apr 15, 2007 15:57:56 GMT -5
Reasons for being a mage
Now why you want to become a mage is simply because they have nice outfits,
and can cast spells which are unbelievably cool. They have high levels of
Mana Points (MP) too. While bowmen and assassins need range to shoot, mages
can easily eliminate any monster regardless whether it is near you or not
(seriously it has a limited range. It can't shoot from one map to another).
Another good thing is that they can KS (kill steal) people. KS-ing is bad
but that's what we do. Alright say sorry if you must...
Lets get going!
Did that convince you to be a mage? Well if it did, continue reading. We
know that all mages need high levels of INT (intellect) and need a little
bit of LUK (luck) for wearing equipments. So when you roll the die, have
your STR (strength) and DEX (dexerity) rolled out as 4 or 5, or the other
way round. Do not have it at STR 5 DEX 5. It would not be that effective.
You can try having your STR and DEX rolled out as 4, but it'll take a long
time. With the 4 Str and 4 Dex stats, your INT and LUK would be very high.
Every level you gain will give you 5 ability points (AP). The way for adding
it to your character in the earlier stages are as shown.
Lvl 1 to 2 INT +2 LUK +3
Lvl 2 to 3 INT +4 LUK +1
Lvl 3 to 4 INT +4 LUK +1
Lvl 4 to 5 INT +4 LUK +1
Lvl 5 to 6 INT +5
Lvl 6 to 7 INT +5
Lvl 7 to 8 INT +5
Your LUK has to be your Lvl +3 yes this "equation" here. Once you have
reached level 8, the stats should look like this.
STR 4/5
DEX 4/5
INT 39 and above
LUK 11 (at least)
Always ensure that you have enough LUK to wear your armour beforehand. If
you have more than enough LUK to wear that particular armour, and have not
reached the required level of that armour, add all your ability points to
your INT.
Don't buy any items that require STR because you use magic. For DEX, it's
for accuracy. Perhaps you thought that mages have to add DEX cause you have
to aim and stuff but no. Our magic is so called 'heat-seeking'. You add INT
because YOU need it for power when you cast your spells and make a strong
magic attack. Last but not least LUK. LUK is for wearing equipments and
well, for the monsters to "miss" you. (miss as in they wont hit you, not the
OTHER miss)
Don't worry beginners
So beginners, who are intending to become mages, how's life in maple? Lousy?
Poor? BORING? Well, this is how you might feel when you start an account.
All it takes is perseverance, and you can easily succeed. Anyway, once you
have gotten to level 8, DON'T stay in Maple Island to get to levels 10 or
11. You will be making a very wrong move. Once you have reached level 8,
simply head out of maple island and get a job as a mage. Remember you need
your level of intellect to be 20 in order to become a mage.
Your first skill book (First Job Advancement)
Now its more exciting right? Finally getting a skill book not to mention a
FIRST one after the long hours you played. To have your first job
advancement, head to the very top of Elinia and enter the little cottage.
Talk to the guy floating and you will become a magician. He will boost your
MP and HP slightly and give you one free SP point. Now for the skill
analysis.
Improve MP Recovery
Now this skill is totally important. It helps to recover your MP quickly.
It's essential for all mages to max it out.
Improve Max MP Increase
Get this skill maxed out ASAP. That is, if you want to be a professional
mage. You will get more MP added to your grand total of MP each level.
Magic Guard v.s Magic Armour
People have trouble choosing which skill to max. Choose Magic Guard. The big
question is WHY? The reason behind it is that Magic Guard helps to transfer
a certain amount of damage to your MP depending on the mastery of the skill.
For instance, if Magic Guard is maxed out, and if a monster hits you 100
damage, your MP takes 80 damage and HP 20. It might burn your MP but you
have the highest INT in the game, so who cares? Plus, you can regain it back
fast. For Magic Armour, it will only help you in the earlier stages. You
won't stand a chance against Gatekeepers if you add Magic Armour at the
starting. Adding 40 weapon defence will not help much.
Energy Bolt
This skill is the basic of all basics. I would advice you not to ever max
this out. But you must up this by one level at the starting but leave it at
level 1 for the rest of your maple life because it won't help you much.
Magic Claw
One of my favourite skills. Magic Claw. I always use this as a gauge to see
how much my damage is improving in the game. Well, it's not a bad skill and
you ought to know it. MAX IT. It attacks your enemy twice with one hit and
its cool!
First Job Advancment SP distribution
When you first add Magic Claw, try not to use it immediately. Same thing for
Magic Guard.
LVL 8 - Energy Bolt +1 (first skill point)
LVL 9 - Max MP Recovery +3
LVL 10 - Max MP Recovery +2 Max MP Increase +1
LVL 11 - Max MP Increase +3
LVL 12 - Max MP Increase +3
LVL 13 - Max MP Increase +3 (Maxed)
LVL 14 - Max MP Recovery +3
LVL 15 - Max MP Recovery +3
LVL 16 - Max MP Recovery +3
LVL 17 - Max MP Recovery +2 (Maxed) Magic Claw +1
LVL 18 - Magic Claw +3
LVL 19 - Magic Claw +3
LVL 20 - Magic Claw +3
LVL 21 - Magic Claw +3
LVL 22 - Magic Claw +3
LVL 23 - Magic Claw +3
LVL 24 - Magic Claw +1 (Maxed) Magic Guard +2
LVL 25 - Magic Guard +3
LVL 26 - Magic Guard +3
LVL 27 - Magic Guard +3
LVL 28 - Magic Guard +3
LVL 29 - Magic Guard +3
LVL 30 - Magic Guard +3
Now your final skill point stats will look like this:
Energy Bolt 1
Max MP Recovery 16 (Maxed)
Max MP Increase 10 (Maxed)
Magic Claw 20 (Maxed)
Magic Guard 20 (Maxed)
Training areas for levels 1 to 30
Lvl 1-8 - Monsters to train on : Snails, Blue Snails, Shrooms, Red Snails,
Orange Mushrooms
I would strongly advice you to train on the first 3 monsters as they have
low HP. Since you are a mage, you are not going to add any strength. Red
snails have 45HP and they do not give reasonable EXP. It is optional to kill
Orange Mushrooms as they are the strongest monster in Maple Island. Well,
unless you want all your quests to be finished. Do not worry if you get
"owned" by these 'fellas' as you are a beginner, and will not lose EXP. ONLY
for beginners. Just to remind you, DO NOT get out of Maple Island BEFORE
level 8.
Lvl 9 to 15 - Monsters to train on : Slimes and more Slimes
You can find these guys in places such as the "Slime Tree/Slime Dungeon" or
"The Tree that Grew I" If you are un-sure of where these places are, ask
other maplers around. Im sure they will help you, I think. This place is a
good training spot for your level, as Slimes give decent amounts of EXP.
Lvl 16 to 20 - Monster to train on : Slimes, Pigs, Orange Mushrooms.
You can continue with Slimes if you want, but Orange Mushrooms are the
preferred choice. Why not Pigs you might ask. Well the reason behind it is
that if you go to "Pig Beach", you would not be able to get a proper kill as
that place is usually flooded. Orange Mushrooms can be found in Kerning
City. Walking on the outskirts of Henesys would be good too. I know you are
anxious about the Kerning PQ but hold on. DO NOT and I mean DO NOT secretly
play the computer because if you get caught...it wont be pretty.
Lvl 21 to 30 - Monsters/Quest to train/do (on) : Kerning PQ, Green/Horned
Mushrooms, (Ribbon) Pigs
Congrats you finally got to level 21. ITS PQ TIME! Well PQ-ing at level 21
is not advisable. You will not enjoy it as much as you would at level 25.
Still you can continue. The training hot-spots for levels 21 to 25 are
ribbon pigs, pigs, green mushrooms and horned mushrooms. Continuing with
slimes is optional though. At 25, PQ ALL THE WAY! No patience? Go kill some
green and horned mushrooms found in Elinia. Its good to train there as they
give reasonable EXP and drop good items. Plus, you can complete the "DANGER!
<2-G. Mushroom>" quest and the "DANGER! <2-H. Mushroom>" quest. You are
actually killing 3 birds with only one stone in a way. Not literally of
course. PQ-ing at level 21 could be quite tough as you might be missing the
monsters a few times and the people in the party might get agitated because
of you thats why you should'nt PQ immediately.
Remember, this is not an insult.It's just something I have to point out so
that you will understand why they don't pick you.
Your second skill book (Second Job Advancement)
Congratulations! You've reached level 30 for the SECOND JOB ADVANCMENT!!!
Now before everything starts, head back to Grendel the really Old and
receive the note from him. Then go find the 2nd Job Advancement dude. You
will find the instructions of where to find him from Grendal the really Old.
Upon passing the test, you become a 'certified' mage. Now the skills you
have are these.
Teleport
This skill enables you to teleport from one place to another. To one place
to another as in a certain distance. Try not to use it too often as it takes
up 60MP which is a lot (at the first level). But the more you pump the
skill, the distance increases and the amount of MP needed decreases. Still
its good for impatient people or for people who are running away from
someone they scammed.
MP Eater
This skill helps to soak up any monster's MP. But if the monster does not
have MP then I guess it won't work. I chose to max it later in the game
beacuse when you get to higher levels, you fight monsters that do you magic
attacks. So yea, you get the point.
Meditation
Well I guess this skill is only good when you are doing PQs. Especially when
you are doing it with mages that have not maxed this skill. Once maxed, you
will have your magic attack increased by 20 for a certain period of time.
Trust me it really helps a lot. Max this skill.
Slow
I've heard that this skill is somewhat useless from other maplers. And I too
have the same feeling about it. I would advice you not to add this skill at
all because well, look at it this way. How much slower do you want the
monsters to move? They already move so slowly. Plus, you can freeze the
monster can't you? So do not pump this skill.
Cold Beam
Now I personally love this skill. It's cool and hip! Ok, I'm kidding about
the hip thing. Anyway it freezes your enemy. You can use it on fire-based
monsters so that the damage would increase. The good thing about it is that
it gives you more breathing space if you freeze your enemy or should I say
enemies. A must to max.
Thunderbolt
Ok I too love this skill. It attacks multiple enemies at once. It can attack
up to 6 enemies at one go. You would enjoy the lights and stuff. Oh...and
this is quite a good skill to use to KS people. But don't do it. Remember
use it at spawns!!
Second Job Advancement SP Distribution
Lvl 30 - Teleport +1
Lvl 31 - Cold Beam +3
Lvl 32 - Cold Beam +3
Lvl 33 - Cold Beam +3
Lvl 34 - Cold Beam +3
Lvl 35 - Cold Beam +3
Lvl 36 - Cold Beam +3
Lvl 37 - Cold Beam +3
Lvl 38 - Cold Beam +3
Lvl 39 - Cold Beam +3
Lvl 40 - Cold Beam +3 (maxed)
Lvl 41 - Thunderbolt +3
Lvl 42 - Thunderbolt +3
Lvl 43 - Thunderbolt +3
Lvl 44 - Thunderbolt +3
Lvl 45 - Thunderbolt +3
Lvl 46 - Thunderbolt +3
Lvl 47 - Thunderbolt +3
Lvl 48 - Thunderbolt +3
Lvl 49 - Thunderbolt +3
Lvl 50 - Thunderbolt +3(maxed)
Lvl 51 - MP Eater +3
Lvl 52 - Meditation +3
Lvl 53 - Meditation +3
Lvl 54 - Meditation +3
Lvl 55 - Meditation +3
Lvl 56 - Meditation +3
Lvl 57 - Meditation +3
Lvl 58 - Meditation +2 MP Eater +1
Lvl 59 - MP Eater +3
Lvl 60 - MP Eater +3
Lvl 61 - MP Eater +3
Lvl 62 - MP Eater +3
Lvl 63 - MP Eater +3
Lvl 64 - MP Eater +1 Teleport +2
Lvl 65 - Teleport +3
Lvl 66 - Teleport +3
Lvl 67 - Teleport +3
Lvl 68 - Teleport +3
Lvl 69 - Teleport +3
Lvl 70 - Teleport +2, Any skill you want +1
Cold Beam - 30(maxed)
Thunderbolt - 30(maxed)
MP Eater - 20(maxed)
Teleport - 20(maxed)
Training areas for levels 30 to 70
Lvl 30 to 35 - Monsters to train on : Horned/Green Mushrooms(30-32), Brown
Teddy(33-35), Fire Boars(35)
Now that you have finished your celebration pizza or wine, it's time to get
back to work. Since you have passed your second job advancment, don't get
too excited and immediately pump the skill Cold Beam. Once you have pumped
it, try not to use it. Wait till well, level 35 and above before you use it
to take down fire boars. I know I'm self contradicting myself a little bit
but just bear with me. For levels 30 to lets say 34, train on horned
mushrooms. if you wanna try to take on the fire boars at 33 or 34, go ahead.
Please tell me if its efficient as I'm not sure about the efficiency.
Lvl 36 to 45 - Monsters to train on : Jr. Lioners/Cellions, Ratz , Ludi
PQ(40)
Now these levels are my favourite. Before going to Ossyria, go kill some
fire boars. Now at level 40, go to Ossyria and fight Jr.Cellions or Jr.
Lioner. Do not fight Jr. Grupins as they are not weak against Ice. Well,
unless you are dying to get a wand scroll. The fun part about fighting
against these little "Juniors" is that they are adorable. The bad part is
that you find it hard to kill them. They make a *whew* sound when they die.
Unless, you are a ruthless person that does not feel for anyone or anything.
During these levels, you will have to move a lot. Many quests await you. So
try completing them. If you are lucky, you can get a flaming feather from
one of this little things.
You can also do the quest, "Collecting Huckle's Magic Ingredients" to get
the teleport scroll and some EXP. Go to Aqua road if you want and dont miss
out Ludibruim. Kill some robots there and dirty ratz. Go kill evil eyes and
stuff or monsters that have good spawns SUITABLE for your level. I would
recommend Ludi PQ at level 40.
Lvl 46 to 50 - Monsters/quest to train/do (on) : Nependeaths(Chaos of
Alphonse Green), Jr. Lioners/Cellions(46-49), Lorangs/ Lupins(50), Ludi PQ.
I'm sure you all are familiar with the quest 'Chaos of Alphonse Green'.
You'd better be geared up for a tough time as it is a really tedious and not
to mention expensive quest. Since you have maxed the skill " Cold Beam", you
can freeze those 'flowers' so that they will not spit at you. You, too need
30 Saps of the Ancient Tree. So get prepared for a tough time. I have heard
from my friend (Auphoria) that training on Lorangs/Lupins are quite hard at
levels 46-49. So freezing the juniors would be an ideal. Fry the Lorangs at
level 50 as you would have maxed out your skill Thunderbolt. Finally
Ludibrium PQ. It is much like the Kerning PQ just that it takes around maybe
30minutes? Its a good quest to do as it helps you level in no time.
Lvl 51 to 55 - Monsters to train on : Lorangs/Lupins, Chronos/Platoon
Chronos(for Mystic and Esther shield), Jr Cellions/Lioners
Now you are in the 50 range. Still, you can train on Lorangs and please FRY
THEM ALL!! You would be pleased with the amount of damaged you deal to them.
Try taking on the clangs but, I don't think it would be that efficient. Go
fight some Chronos' or Platoon Chronos' to get your Esther/Mystic Shield.
Try to get the Mystic sheid though. If you are poor, go sell the shield(s).
Make millions! Note : Mystic Shield - Chronos, Esther Shield - Platoon
Chronos. I found out that it was also just as or probably more efficient by
training on the JRs. I just don't like the atmosphere there.
Lvl 56 to 60 - Monsters to train on : Lorangs/, Jr Cellions and
Lioners(56-60optional), Red Drakes
You can train from levels 56 to 60 on Jr Cellions if you want because that's
what I did. Train on lorangs too. Fry them and make some 'mee lorang'. I
strongly advice you to train at Jr Cellions. 2 things. One, they are weak
against Ice and lightining works well. Number two, you can make LOADS of
friends there. Its really nice.
Lvl 61 to 70 - Monsters to train on : Red Drakes(level 68 to 70+),
Clangs/Lorangs(optional), Cellions/Lioners(64+), (Dark) Stone Gollems,
Ghost, Cloud Fox
At level(68+) you should go take down some red drakes. Although that place
might be flooded with people, your Cold Beam would do the trick. It would
take you around 2 to maybe 4 hits to kill it. They drop a star 2nd or maybe
3rd favourite amongst assassins. Hmm...maybe it could be the 1st. The STEELY
throwing knife. Ok back to the point. So kill *rephrase* FRY clangs and
lorangs as usual. They do drop good equips. Well for your level, good
equips, TO SELL and make money! And if you still do not have the mystic
shield, you know what to do! Hunt it down. You can kill the cellions and
stuff too. Cloud Fox and Ghosts (the monster) are found in the same map.
Since the cloud fox is weak against lightning, shock both of them.
Your third skill book (Third Job Advancement)
Well well. You have come a long way to this advancement. Anyway
congratulations on getting to the third job. Head to El nath, talk to
Roberia at the Chief Resisdence. Then, head back to Elinia and find Grendel.
Next head to the Door of Dimension at the Forest of Evil II. Defeat
Grendel's clone and get the Black Charm. Return to "Grendel the Really Old"
and exchange the Black Charm for a Necklace of Strength. Give this item to
Robeira. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1
Dark Crystal is required to answer 5 questions to obtain the Necklace of
Wisdom. Again, head back to Robeira in El Nath and give her the Necklace of
Wisdom. It's quite tiresome.
Partial Resistance
Do not add this skill as very little monsters attack you with Ice or
Lightning based damage. Do not waste your skill points on this skill.
Element Amplification
Max this skill. Its just like Meditation just that more powerful. Nothing
much to say on this skill.
Ice Strike
The casting speed of this skill is slow. But that does'nt mean you don't add
it. With the skill "Magic Booster", this problem will be solved. Inflicts
1.5 more damage on fire-based monsters and can attack up to 6enemies. The
monsters will of course, be freezed except the ice-based ones and the
'non-freezable' ones.
Thunder Spear
Too another slow casting skill. Do add it still. Just like your 2nd job
skill "Lightning", this one attacks only one monster. Monsters weak against
lightning will be inflicted with 1.5 more damage.
Seal
A skill which seals up the enemies attacking skill(s) for a certain amount
of time (eg. thanatos). Not sure how many monsters can be sealed at one shot
though. Does not work on boss monsters. Which means it will affect the
seemingly powerful GateKeeper.
Magic Booster
Helps increase the casting speed of your skills. Add this skill as it will
solve the Ice Strike and Thunder Spear problem.
Magic Composition
Ice and Lightning damage will be inflicted on the monster you attack. As
there's the element "Ice" inside, the monster you are attacking will freeze
for a certain amount of time (depending on the skill mastery). Does a heavy
load of damage on monsers weak against Ice and Lightning.
Third Job Advancement SP Distribution.
Do tell me your other builds for your third job skills. Thanks.
Lvl 70 - Ice Strike +1
Lvl 71 - Ice Strike +3
Lvl 72 - Ice Strike +3
Lvl 73 - Ice Strike +3
Lvl 74 - Ice Strike +3
Lvl 75 - Ice Strike +3
Lvl 76 - Ice Strike +3
Lvl 77 - Ice Strike +3
Lvl 78 - Ice Strike +3
Lvl 79 - Ice Strike +3
Lvl 80 - Ice Strike +2 (Maxed), Element Amplification +1
Lvl 81 - Element Amplification +3
Lvl 82 - Element Amplification +3
Lvl 83 - Element Amplification +3
Lvl 84 - Element Amplification +3
Lvl 85 - Element Amplification +3
Lvl 86 - Element Amplification +3
Lvl 87 - Element Amplification +3
Lvl 88 - Element Amplification +3
Lvl 89 - Element Amplification +3
Lvl 90 - Element Amplification +2 (Maxed), Spell Booster +1
Lvl 91 - Spell Booster +3
Lvl 92 - Spell Booster +3
Lvl 93 - Spell Booster +3
Lvl 94 - Spell Booster +1, Thunder Spear +2
Lvl 95 - Thunder Spear +3
Lvl 96 - Thunder Spear +3
Lvl 97 - Thunder Spear +3
Lvl 98 - Thunder Spear +3
Lvl 99 - Thunder Spear +3
Lvl 100 - Thunder Spear +3
Lvl 101 - Thunder Spear +3
Lvl 102 - Thunder Spear +3
Lvl 103 - Thunder Spear +3
Lvl 104 - Thunder Spear +1 (Maxed), Seal +2
Lvl 105 - Seal +1, Magic Composition +2
Lvl 106 - Magic Composition +3
Lvl 107 - Magic Composition +3
Lvl 108 - Magic Composition +3
Lvl 109 - Magic Composition +3
Lvl 110 - Magic Composition +3
Lvl 111 - Magic Composition +3
Lvl 112 - Magic Composition +3
Lvl 113 - Magic Composition +3
Lvl 114 - Magic Composition +3
Lvl 115 - Magic Composition +1 (Maxed), Seal +2
Lvl 116 - Seal +3
Lvl 117 - Seal +3
Lvl 118 - Seal +3
Lvl 119 - Seal +3
Lvl 120 - Seal +3 (Maxed)
Out of all :
Ice Strike (Maxed)
Element Amplification (Maxed)
Spell Booster (11)
Thunder Spear (Maxed)
Magic Compostion (Maxed)
Seal (Maxed)
Training areas for levels 70 - 120
Lvl 70 to 75 - Red Drakes, Cellions, Red Slimes
Now don't get too excited with your Ice Strike. As you have not added Magic
Booster yet, your attacking speed for Ice Strike is slow. Continue to use
Cold Beam to attack the monsters. If you can handle the crowd at the Red
Drakes, feel free to drop by and freeze em' up. You would be able to destroy
them in bout 3hits or so. If not, train on Cellions as they give good EXP
(160). You SHOULD be able to hammer them in 2hits. So training is efficient.
Red Slimes at Showa Town give good EXP (240) too and is an ideal spot for
training. Do note that it tends to be crowded there.
Lvl 76 to 80 - Mix Gollems(80), Red Drakes, Red Slimes, Cellions
Why Mix Gollems at 80 and not at 70? The reason being is that at 70, you
would most probably kill them in 4hits. At 80, its most likely 3hit. Red
drakes, same thing (read above). Red slimes also the same thing (read
above). To train on Cellions is up to you. Should be able to kill them in
2hits. Doesnt increase efficiency though.
Lvl 81 to 90 - Mix Gollems, Cellions, Buffoons, Red Slimes
Continue to train on Mix Gollems. Try to find a party slot there and train
with the other Maplers. Do train on Cellions still. Good EXP and mesos?
Buffoons, located in Ludibruim with 16,000HP. Its weak against Ice so you
can try training on it. Do tell me if its efficient training against the
Buffoons. For Red Slimes, too train on them. KO them in 2 or 3hits. Its
pretty much the same thing till 90. So happy hunting!
Lvl 91 to 95 - Showa Street 2&3, Mix Gollems(optional), Buffoons, Red Slimes
Go to Showa Streets and train on those "small people" Just Ice Strike
everyone you see. Mix Gollems, as I said is optional. Buffoon should be easy
for you by now and not to forget, the Red Slimes. About Showa Street, good
training areas, monsters give EXP ranging from 130 to 5500. Of course the
"person" that gives 5500EXP is a boss. Other than that, the highest"non-boss
person" gives 465EXP. Feedback on this if it works well.
Lvl 96 to 105 - Showa Street 2&3 (optional)and Hideout, Buffoons,
(Giantic)Sprit Vikings(100), Bains
For now a good place to train would be at Warped Path of Time <4>. Since you
have almost maxed Thunder Spear. A good monster to train on would be the
vikings. They are weak against Lightning so it would be fun to see your
damage soar up. Continue in Showa but train in the Hideout, where Extra D
exists. Just use Ice Strike and everything would be cool. Go to The Cave of
Trial III, WanWan Spa of Hell or the Armory. Bain spawns there are fairly
high. Ice Stike em' as usual.
Lvl 106 to 120 - Showa Street 2&3(optional) and Hideout, (Giantic) Sprit
Viking, Bains, Aqua Dungeon(110)
Bains Bains and more bains. Its all about bains. Yes its a stretch of 15
levels. But who cares? Thunder Spear the Vikings and Freeze the Bains. Showa
Street is optional but the hideout, still good for leveling. At level 110,
go to Aqua Dungeon. Kill those monsters there. Im not sure what would be a
good monster to train on. Just mingle along with the other pros and of
course PARTY with them. Well the killing of monsters never stop I guess.
Last but not least :
ZAKUM!
Slay this...thing. I suggest you go at maybe 130 or something. This thing
really packs a punch. The whole "session" of killing this monster takes
hours. So you might wanna tell your mum to give you an extra 2hours or so to
play. Cause getting in, is another problem.
Leveling Fast
The key to FAST training and LEVELING is to train on monsters you can kill
in 1 TO 2 HITS. If you are high leveled, you might see your EXP bar go up by
0.01% but its worth. Also, this idea is from Jazzmosis again, the retired
guy from maple. He said that if you are really tired of leveling. Think
about the equips you are going to wear next.
Example. Starlight/Moonlight --> Calas/Calaf-->Anakamoon/Anakarune so on and
so fore. So therefore it might bring down the anxiety to level.
Also another idea is if you get tired of leveling, think of earning mesos. If you get tired of earning mesos think
of leveling. Brilliant ideas from those 2 ya? But hey the other guys and gals who added me don't be sad you helped too! Helped in building my self-esteem!! ^_^ Also informing me about glitches. Give me feedback k? And too inform me of better training spots.
Oh and err...if you want to get blue and orange pots at a fast rate, go to
Kerning's subway and FRY some bats a.k.a Stirge. You will get lots of pots.
Lightning them at maybe levels 45 to 50 and you will get 200 stirge's wings
in like what...5 minutes?
Copyright
Whytemasque
Now why you want to become a mage is simply because they have nice outfits,
and can cast spells which are unbelievably cool. They have high levels of
Mana Points (MP) too. While bowmen and assassins need range to shoot, mages
can easily eliminate any monster regardless whether it is near you or not
(seriously it has a limited range. It can't shoot from one map to another).
Another good thing is that they can KS (kill steal) people. KS-ing is bad
but that's what we do. Alright say sorry if you must...
Lets get going!
Did that convince you to be a mage? Well if it did, continue reading. We
know that all mages need high levels of INT (intellect) and need a little
bit of LUK (luck) for wearing equipments. So when you roll the die, have
your STR (strength) and DEX (dexerity) rolled out as 4 or 5, or the other
way round. Do not have it at STR 5 DEX 5. It would not be that effective.
You can try having your STR and DEX rolled out as 4, but it'll take a long
time. With the 4 Str and 4 Dex stats, your INT and LUK would be very high.
Every level you gain will give you 5 ability points (AP). The way for adding
it to your character in the earlier stages are as shown.
Lvl 1 to 2 INT +2 LUK +3
Lvl 2 to 3 INT +4 LUK +1
Lvl 3 to 4 INT +4 LUK +1
Lvl 4 to 5 INT +4 LUK +1
Lvl 5 to 6 INT +5
Lvl 6 to 7 INT +5
Lvl 7 to 8 INT +5
Your LUK has to be your Lvl +3 yes this "equation" here. Once you have
reached level 8, the stats should look like this.
STR 4/5
DEX 4/5
INT 39 and above
LUK 11 (at least)
Always ensure that you have enough LUK to wear your armour beforehand. If
you have more than enough LUK to wear that particular armour, and have not
reached the required level of that armour, add all your ability points to
your INT.
Don't buy any items that require STR because you use magic. For DEX, it's
for accuracy. Perhaps you thought that mages have to add DEX cause you have
to aim and stuff but no. Our magic is so called 'heat-seeking'. You add INT
because YOU need it for power when you cast your spells and make a strong
magic attack. Last but not least LUK. LUK is for wearing equipments and
well, for the monsters to "miss" you. (miss as in they wont hit you, not the
OTHER miss)
Don't worry beginners
So beginners, who are intending to become mages, how's life in maple? Lousy?
Poor? BORING? Well, this is how you might feel when you start an account.
All it takes is perseverance, and you can easily succeed. Anyway, once you
have gotten to level 8, DON'T stay in Maple Island to get to levels 10 or
11. You will be making a very wrong move. Once you have reached level 8,
simply head out of maple island and get a job as a mage. Remember you need
your level of intellect to be 20 in order to become a mage.
Your first skill book (First Job Advancement)
Now its more exciting right? Finally getting a skill book not to mention a
FIRST one after the long hours you played. To have your first job
advancement, head to the very top of Elinia and enter the little cottage.
Talk to the guy floating and you will become a magician. He will boost your
MP and HP slightly and give you one free SP point. Now for the skill
analysis.
Improve MP Recovery
Now this skill is totally important. It helps to recover your MP quickly.
It's essential for all mages to max it out.
Improve Max MP Increase
Get this skill maxed out ASAP. That is, if you want to be a professional
mage. You will get more MP added to your grand total of MP each level.
Magic Guard v.s Magic Armour
People have trouble choosing which skill to max. Choose Magic Guard. The big
question is WHY? The reason behind it is that Magic Guard helps to transfer
a certain amount of damage to your MP depending on the mastery of the skill.
For instance, if Magic Guard is maxed out, and if a monster hits you 100
damage, your MP takes 80 damage and HP 20. It might burn your MP but you
have the highest INT in the game, so who cares? Plus, you can regain it back
fast. For Magic Armour, it will only help you in the earlier stages. You
won't stand a chance against Gatekeepers if you add Magic Armour at the
starting. Adding 40 weapon defence will not help much.
Energy Bolt
This skill is the basic of all basics. I would advice you not to ever max
this out. But you must up this by one level at the starting but leave it at
level 1 for the rest of your maple life because it won't help you much.
Magic Claw
One of my favourite skills. Magic Claw. I always use this as a gauge to see
how much my damage is improving in the game. Well, it's not a bad skill and
you ought to know it. MAX IT. It attacks your enemy twice with one hit and
its cool!
First Job Advancment SP distribution
When you first add Magic Claw, try not to use it immediately. Same thing for
Magic Guard.
LVL 8 - Energy Bolt +1 (first skill point)
LVL 9 - Max MP Recovery +3
LVL 10 - Max MP Recovery +2 Max MP Increase +1
LVL 11 - Max MP Increase +3
LVL 12 - Max MP Increase +3
LVL 13 - Max MP Increase +3 (Maxed)
LVL 14 - Max MP Recovery +3
LVL 15 - Max MP Recovery +3
LVL 16 - Max MP Recovery +3
LVL 17 - Max MP Recovery +2 (Maxed) Magic Claw +1
LVL 18 - Magic Claw +3
LVL 19 - Magic Claw +3
LVL 20 - Magic Claw +3
LVL 21 - Magic Claw +3
LVL 22 - Magic Claw +3
LVL 23 - Magic Claw +3
LVL 24 - Magic Claw +1 (Maxed) Magic Guard +2
LVL 25 - Magic Guard +3
LVL 26 - Magic Guard +3
LVL 27 - Magic Guard +3
LVL 28 - Magic Guard +3
LVL 29 - Magic Guard +3
LVL 30 - Magic Guard +3
Now your final skill point stats will look like this:
Energy Bolt 1
Max MP Recovery 16 (Maxed)
Max MP Increase 10 (Maxed)
Magic Claw 20 (Maxed)
Magic Guard 20 (Maxed)
Training areas for levels 1 to 30
Lvl 1-8 - Monsters to train on : Snails, Blue Snails, Shrooms, Red Snails,
Orange Mushrooms
I would strongly advice you to train on the first 3 monsters as they have
low HP. Since you are a mage, you are not going to add any strength. Red
snails have 45HP and they do not give reasonable EXP. It is optional to kill
Orange Mushrooms as they are the strongest monster in Maple Island. Well,
unless you want all your quests to be finished. Do not worry if you get
"owned" by these 'fellas' as you are a beginner, and will not lose EXP. ONLY
for beginners. Just to remind you, DO NOT get out of Maple Island BEFORE
level 8.
Lvl 9 to 15 - Monsters to train on : Slimes and more Slimes
You can find these guys in places such as the "Slime Tree/Slime Dungeon" or
"The Tree that Grew I" If you are un-sure of where these places are, ask
other maplers around. Im sure they will help you, I think. This place is a
good training spot for your level, as Slimes give decent amounts of EXP.
Lvl 16 to 20 - Monster to train on : Slimes, Pigs, Orange Mushrooms.
You can continue with Slimes if you want, but Orange Mushrooms are the
preferred choice. Why not Pigs you might ask. Well the reason behind it is
that if you go to "Pig Beach", you would not be able to get a proper kill as
that place is usually flooded. Orange Mushrooms can be found in Kerning
City. Walking on the outskirts of Henesys would be good too. I know you are
anxious about the Kerning PQ but hold on. DO NOT and I mean DO NOT secretly
play the computer because if you get caught...it wont be pretty.
Lvl 21 to 30 - Monsters/Quest to train/do (on) : Kerning PQ, Green/Horned
Mushrooms, (Ribbon) Pigs
Congrats you finally got to level 21. ITS PQ TIME! Well PQ-ing at level 21
is not advisable. You will not enjoy it as much as you would at level 25.
Still you can continue. The training hot-spots for levels 21 to 25 are
ribbon pigs, pigs, green mushrooms and horned mushrooms. Continuing with
slimes is optional though. At 25, PQ ALL THE WAY! No patience? Go kill some
green and horned mushrooms found in Elinia. Its good to train there as they
give reasonable EXP and drop good items. Plus, you can complete the "DANGER!
<2-G. Mushroom>" quest and the "DANGER! <2-H. Mushroom>" quest. You are
actually killing 3 birds with only one stone in a way. Not literally of
course. PQ-ing at level 21 could be quite tough as you might be missing the
monsters a few times and the people in the party might get agitated because
of you thats why you should'nt PQ immediately.
Remember, this is not an insult.It's just something I have to point out so
that you will understand why they don't pick you.
Your second skill book (Second Job Advancement)
Congratulations! You've reached level 30 for the SECOND JOB ADVANCMENT!!!
Now before everything starts, head back to Grendel the really Old and
receive the note from him. Then go find the 2nd Job Advancement dude. You
will find the instructions of where to find him from Grendal the really Old.
Upon passing the test, you become a 'certified' mage. Now the skills you
have are these.
Teleport
This skill enables you to teleport from one place to another. To one place
to another as in a certain distance. Try not to use it too often as it takes
up 60MP which is a lot (at the first level). But the more you pump the
skill, the distance increases and the amount of MP needed decreases. Still
its good for impatient people or for people who are running away from
someone they scammed.
MP Eater
This skill helps to soak up any monster's MP. But if the monster does not
have MP then I guess it won't work. I chose to max it later in the game
beacuse when you get to higher levels, you fight monsters that do you magic
attacks. So yea, you get the point.
Meditation
Well I guess this skill is only good when you are doing PQs. Especially when
you are doing it with mages that have not maxed this skill. Once maxed, you
will have your magic attack increased by 20 for a certain period of time.
Trust me it really helps a lot. Max this skill.
Slow
I've heard that this skill is somewhat useless from other maplers. And I too
have the same feeling about it. I would advice you not to add this skill at
all because well, look at it this way. How much slower do you want the
monsters to move? They already move so slowly. Plus, you can freeze the
monster can't you? So do not pump this skill.
Cold Beam
Now I personally love this skill. It's cool and hip! Ok, I'm kidding about
the hip thing. Anyway it freezes your enemy. You can use it on fire-based
monsters so that the damage would increase. The good thing about it is that
it gives you more breathing space if you freeze your enemy or should I say
enemies. A must to max.
Thunderbolt
Ok I too love this skill. It attacks multiple enemies at once. It can attack
up to 6 enemies at one go. You would enjoy the lights and stuff. Oh...and
this is quite a good skill to use to KS people. But don't do it. Remember
use it at spawns!!
Second Job Advancement SP Distribution
Lvl 30 - Teleport +1
Lvl 31 - Cold Beam +3
Lvl 32 - Cold Beam +3
Lvl 33 - Cold Beam +3
Lvl 34 - Cold Beam +3
Lvl 35 - Cold Beam +3
Lvl 36 - Cold Beam +3
Lvl 37 - Cold Beam +3
Lvl 38 - Cold Beam +3
Lvl 39 - Cold Beam +3
Lvl 40 - Cold Beam +3 (maxed)
Lvl 41 - Thunderbolt +3
Lvl 42 - Thunderbolt +3
Lvl 43 - Thunderbolt +3
Lvl 44 - Thunderbolt +3
Lvl 45 - Thunderbolt +3
Lvl 46 - Thunderbolt +3
Lvl 47 - Thunderbolt +3
Lvl 48 - Thunderbolt +3
Lvl 49 - Thunderbolt +3
Lvl 50 - Thunderbolt +3(maxed)
Lvl 51 - MP Eater +3
Lvl 52 - Meditation +3
Lvl 53 - Meditation +3
Lvl 54 - Meditation +3
Lvl 55 - Meditation +3
Lvl 56 - Meditation +3
Lvl 57 - Meditation +3
Lvl 58 - Meditation +2 MP Eater +1
Lvl 59 - MP Eater +3
Lvl 60 - MP Eater +3
Lvl 61 - MP Eater +3
Lvl 62 - MP Eater +3
Lvl 63 - MP Eater +3
Lvl 64 - MP Eater +1 Teleport +2
Lvl 65 - Teleport +3
Lvl 66 - Teleport +3
Lvl 67 - Teleport +3
Lvl 68 - Teleport +3
Lvl 69 - Teleport +3
Lvl 70 - Teleport +2, Any skill you want +1
Cold Beam - 30(maxed)
Thunderbolt - 30(maxed)
MP Eater - 20(maxed)
Teleport - 20(maxed)
Training areas for levels 30 to 70
Lvl 30 to 35 - Monsters to train on : Horned/Green Mushrooms(30-32), Brown
Teddy(33-35), Fire Boars(35)
Now that you have finished your celebration pizza or wine, it's time to get
back to work. Since you have passed your second job advancment, don't get
too excited and immediately pump the skill Cold Beam. Once you have pumped
it, try not to use it. Wait till well, level 35 and above before you use it
to take down fire boars. I know I'm self contradicting myself a little bit
but just bear with me. For levels 30 to lets say 34, train on horned
mushrooms. if you wanna try to take on the fire boars at 33 or 34, go ahead.
Please tell me if its efficient as I'm not sure about the efficiency.
Lvl 36 to 45 - Monsters to train on : Jr. Lioners/Cellions, Ratz , Ludi
PQ(40)
Now these levels are my favourite. Before going to Ossyria, go kill some
fire boars. Now at level 40, go to Ossyria and fight Jr.Cellions or Jr.
Lioner. Do not fight Jr. Grupins as they are not weak against Ice. Well,
unless you are dying to get a wand scroll. The fun part about fighting
against these little "Juniors" is that they are adorable. The bad part is
that you find it hard to kill them. They make a *whew* sound when they die.
Unless, you are a ruthless person that does not feel for anyone or anything.
During these levels, you will have to move a lot. Many quests await you. So
try completing them. If you are lucky, you can get a flaming feather from
one of this little things.
You can also do the quest, "Collecting Huckle's Magic Ingredients" to get
the teleport scroll and some EXP. Go to Aqua road if you want and dont miss
out Ludibruim. Kill some robots there and dirty ratz. Go kill evil eyes and
stuff or monsters that have good spawns SUITABLE for your level. I would
recommend Ludi PQ at level 40.
Lvl 46 to 50 - Monsters/quest to train/do (on) : Nependeaths(Chaos of
Alphonse Green), Jr. Lioners/Cellions(46-49), Lorangs/ Lupins(50), Ludi PQ.
I'm sure you all are familiar with the quest 'Chaos of Alphonse Green'.
You'd better be geared up for a tough time as it is a really tedious and not
to mention expensive quest. Since you have maxed the skill " Cold Beam", you
can freeze those 'flowers' so that they will not spit at you. You, too need
30 Saps of the Ancient Tree. So get prepared for a tough time. I have heard
from my friend (Auphoria) that training on Lorangs/Lupins are quite hard at
levels 46-49. So freezing the juniors would be an ideal. Fry the Lorangs at
level 50 as you would have maxed out your skill Thunderbolt. Finally
Ludibrium PQ. It is much like the Kerning PQ just that it takes around maybe
30minutes? Its a good quest to do as it helps you level in no time.
Lvl 51 to 55 - Monsters to train on : Lorangs/Lupins, Chronos/Platoon
Chronos(for Mystic and Esther shield), Jr Cellions/Lioners
Now you are in the 50 range. Still, you can train on Lorangs and please FRY
THEM ALL!! You would be pleased with the amount of damaged you deal to them.
Try taking on the clangs but, I don't think it would be that efficient. Go
fight some Chronos' or Platoon Chronos' to get your Esther/Mystic Shield.
Try to get the Mystic sheid though. If you are poor, go sell the shield(s).
Make millions! Note : Mystic Shield - Chronos, Esther Shield - Platoon
Chronos. I found out that it was also just as or probably more efficient by
training on the JRs. I just don't like the atmosphere there.
Lvl 56 to 60 - Monsters to train on : Lorangs/, Jr Cellions and
Lioners(56-60optional), Red Drakes
You can train from levels 56 to 60 on Jr Cellions if you want because that's
what I did. Train on lorangs too. Fry them and make some 'mee lorang'. I
strongly advice you to train at Jr Cellions. 2 things. One, they are weak
against Ice and lightining works well. Number two, you can make LOADS of
friends there. Its really nice.
Lvl 61 to 70 - Monsters to train on : Red Drakes(level 68 to 70+),
Clangs/Lorangs(optional), Cellions/Lioners(64+), (Dark) Stone Gollems,
Ghost, Cloud Fox
At level(68+) you should go take down some red drakes. Although that place
might be flooded with people, your Cold Beam would do the trick. It would
take you around 2 to maybe 4 hits to kill it. They drop a star 2nd or maybe
3rd favourite amongst assassins. Hmm...maybe it could be the 1st. The STEELY
throwing knife. Ok back to the point. So kill *rephrase* FRY clangs and
lorangs as usual. They do drop good equips. Well for your level, good
equips, TO SELL and make money! And if you still do not have the mystic
shield, you know what to do! Hunt it down. You can kill the cellions and
stuff too. Cloud Fox and Ghosts (the monster) are found in the same map.
Since the cloud fox is weak against lightning, shock both of them.
Your third skill book (Third Job Advancement)
Well well. You have come a long way to this advancement. Anyway
congratulations on getting to the third job. Head to El nath, talk to
Roberia at the Chief Resisdence. Then, head back to Elinia and find Grendel.
Next head to the Door of Dimension at the Forest of Evil II. Defeat
Grendel's clone and get the Black Charm. Return to "Grendel the Really Old"
and exchange the Black Charm for a Necklace of Strength. Give this item to
Robeira. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1
Dark Crystal is required to answer 5 questions to obtain the Necklace of
Wisdom. Again, head back to Robeira in El Nath and give her the Necklace of
Wisdom. It's quite tiresome.
Partial Resistance
Do not add this skill as very little monsters attack you with Ice or
Lightning based damage. Do not waste your skill points on this skill.
Element Amplification
Max this skill. Its just like Meditation just that more powerful. Nothing
much to say on this skill.
Ice Strike
The casting speed of this skill is slow. But that does'nt mean you don't add
it. With the skill "Magic Booster", this problem will be solved. Inflicts
1.5 more damage on fire-based monsters and can attack up to 6enemies. The
monsters will of course, be freezed except the ice-based ones and the
'non-freezable' ones.
Thunder Spear
Too another slow casting skill. Do add it still. Just like your 2nd job
skill "Lightning", this one attacks only one monster. Monsters weak against
lightning will be inflicted with 1.5 more damage.
Seal
A skill which seals up the enemies attacking skill(s) for a certain amount
of time (eg. thanatos). Not sure how many monsters can be sealed at one shot
though. Does not work on boss monsters. Which means it will affect the
seemingly powerful GateKeeper.
Magic Booster
Helps increase the casting speed of your skills. Add this skill as it will
solve the Ice Strike and Thunder Spear problem.
Magic Composition
Ice and Lightning damage will be inflicted on the monster you attack. As
there's the element "Ice" inside, the monster you are attacking will freeze
for a certain amount of time (depending on the skill mastery). Does a heavy
load of damage on monsers weak against Ice and Lightning.
Third Job Advancement SP Distribution.
Do tell me your other builds for your third job skills. Thanks.
Lvl 70 - Ice Strike +1
Lvl 71 - Ice Strike +3
Lvl 72 - Ice Strike +3
Lvl 73 - Ice Strike +3
Lvl 74 - Ice Strike +3
Lvl 75 - Ice Strike +3
Lvl 76 - Ice Strike +3
Lvl 77 - Ice Strike +3
Lvl 78 - Ice Strike +3
Lvl 79 - Ice Strike +3
Lvl 80 - Ice Strike +2 (Maxed), Element Amplification +1
Lvl 81 - Element Amplification +3
Lvl 82 - Element Amplification +3
Lvl 83 - Element Amplification +3
Lvl 84 - Element Amplification +3
Lvl 85 - Element Amplification +3
Lvl 86 - Element Amplification +3
Lvl 87 - Element Amplification +3
Lvl 88 - Element Amplification +3
Lvl 89 - Element Amplification +3
Lvl 90 - Element Amplification +2 (Maxed), Spell Booster +1
Lvl 91 - Spell Booster +3
Lvl 92 - Spell Booster +3
Lvl 93 - Spell Booster +3
Lvl 94 - Spell Booster +1, Thunder Spear +2
Lvl 95 - Thunder Spear +3
Lvl 96 - Thunder Spear +3
Lvl 97 - Thunder Spear +3
Lvl 98 - Thunder Spear +3
Lvl 99 - Thunder Spear +3
Lvl 100 - Thunder Spear +3
Lvl 101 - Thunder Spear +3
Lvl 102 - Thunder Spear +3
Lvl 103 - Thunder Spear +3
Lvl 104 - Thunder Spear +1 (Maxed), Seal +2
Lvl 105 - Seal +1, Magic Composition +2
Lvl 106 - Magic Composition +3
Lvl 107 - Magic Composition +3
Lvl 108 - Magic Composition +3
Lvl 109 - Magic Composition +3
Lvl 110 - Magic Composition +3
Lvl 111 - Magic Composition +3
Lvl 112 - Magic Composition +3
Lvl 113 - Magic Composition +3
Lvl 114 - Magic Composition +3
Lvl 115 - Magic Composition +1 (Maxed), Seal +2
Lvl 116 - Seal +3
Lvl 117 - Seal +3
Lvl 118 - Seal +3
Lvl 119 - Seal +3
Lvl 120 - Seal +3 (Maxed)
Out of all :
Ice Strike (Maxed)
Element Amplification (Maxed)
Spell Booster (11)
Thunder Spear (Maxed)
Magic Compostion (Maxed)
Seal (Maxed)
Training areas for levels 70 - 120
Lvl 70 to 75 - Red Drakes, Cellions, Red Slimes
Now don't get too excited with your Ice Strike. As you have not added Magic
Booster yet, your attacking speed for Ice Strike is slow. Continue to use
Cold Beam to attack the monsters. If you can handle the crowd at the Red
Drakes, feel free to drop by and freeze em' up. You would be able to destroy
them in bout 3hits or so. If not, train on Cellions as they give good EXP
(160). You SHOULD be able to hammer them in 2hits. So training is efficient.
Red Slimes at Showa Town give good EXP (240) too and is an ideal spot for
training. Do note that it tends to be crowded there.
Lvl 76 to 80 - Mix Gollems(80), Red Drakes, Red Slimes, Cellions
Why Mix Gollems at 80 and not at 70? The reason being is that at 70, you
would most probably kill them in 4hits. At 80, its most likely 3hit. Red
drakes, same thing (read above). Red slimes also the same thing (read
above). To train on Cellions is up to you. Should be able to kill them in
2hits. Doesnt increase efficiency though.
Lvl 81 to 90 - Mix Gollems, Cellions, Buffoons, Red Slimes
Continue to train on Mix Gollems. Try to find a party slot there and train
with the other Maplers. Do train on Cellions still. Good EXP and mesos?
Buffoons, located in Ludibruim with 16,000HP. Its weak against Ice so you
can try training on it. Do tell me if its efficient training against the
Buffoons. For Red Slimes, too train on them. KO them in 2 or 3hits. Its
pretty much the same thing till 90. So happy hunting!
Lvl 91 to 95 - Showa Street 2&3, Mix Gollems(optional), Buffoons, Red Slimes
Go to Showa Streets and train on those "small people" Just Ice Strike
everyone you see. Mix Gollems, as I said is optional. Buffoon should be easy
for you by now and not to forget, the Red Slimes. About Showa Street, good
training areas, monsters give EXP ranging from 130 to 5500. Of course the
"person" that gives 5500EXP is a boss. Other than that, the highest"non-boss
person" gives 465EXP. Feedback on this if it works well.
Lvl 96 to 105 - Showa Street 2&3 (optional)and Hideout, Buffoons,
(Giantic)Sprit Vikings(100), Bains
For now a good place to train would be at Warped Path of Time <4>. Since you
have almost maxed Thunder Spear. A good monster to train on would be the
vikings. They are weak against Lightning so it would be fun to see your
damage soar up. Continue in Showa but train in the Hideout, where Extra D
exists. Just use Ice Strike and everything would be cool. Go to The Cave of
Trial III, WanWan Spa of Hell or the Armory. Bain spawns there are fairly
high. Ice Stike em' as usual.
Lvl 106 to 120 - Showa Street 2&3(optional) and Hideout, (Giantic) Sprit
Viking, Bains, Aqua Dungeon(110)
Bains Bains and more bains. Its all about bains. Yes its a stretch of 15
levels. But who cares? Thunder Spear the Vikings and Freeze the Bains. Showa
Street is optional but the hideout, still good for leveling. At level 110,
go to Aqua Dungeon. Kill those monsters there. Im not sure what would be a
good monster to train on. Just mingle along with the other pros and of
course PARTY with them. Well the killing of monsters never stop I guess.
Last but not least :
ZAKUM!
Slay this...thing. I suggest you go at maybe 130 or something. This thing
really packs a punch. The whole "session" of killing this monster takes
hours. So you might wanna tell your mum to give you an extra 2hours or so to
play. Cause getting in, is another problem.
Leveling Fast
The key to FAST training and LEVELING is to train on monsters you can kill
in 1 TO 2 HITS. If you are high leveled, you might see your EXP bar go up by
0.01% but its worth. Also, this idea is from Jazzmosis again, the retired
guy from maple. He said that if you are really tired of leveling. Think
about the equips you are going to wear next.
Example. Starlight/Moonlight --> Calas/Calaf-->Anakamoon/Anakarune so on and
so fore. So therefore it might bring down the anxiety to level.
Also another idea is if you get tired of leveling, think of earning mesos. If you get tired of earning mesos think
of leveling. Brilliant ideas from those 2 ya? But hey the other guys and gals who added me don't be sad you helped too! Helped in building my self-esteem!! ^_^ Also informing me about glitches. Give me feedback k? And too inform me of better training spots.
Oh and err...if you want to get blue and orange pots at a fast rate, go to
Kerning's subway and FRY some bats a.k.a Stirge. You will get lots of pots.
Lightning them at maybe levels 45 to 50 and you will get 200 stirge's wings
in like what...5 minutes?
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Whytemasque